A film review by Craig J. Koban October 26, 2022

FALL j
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2022, PG-13, 107 mins.

Virginia Gardner as Hunter  /  Grace Caroline Currey as Becky

Directed by Scott Mann  /  Written by Mann and Jonathan Frank
 

 

 

FALL is a new outdoor survival thriller that contains a premise as economical as they come: 

Two women climb a 2000 foot tall radio tower and get stranded when they reach the top and have no apparent way down.  

Yikes.  

The genre itself has exploited the most widespread of human phobias to great effect, and if you're afraid of heights then FALL will be almost unendurable to sit through.  As a person that's not afraid of heights, I found myself less frightened by the height that these poor souls are trapped at with no where to go and more by the notion that they have zero options to climb down from said height and that no outside help is reachable for them.  

Now that's a scary predicament, indeed.

Writer/director Scott Mann deserves some credit for genuine ambition with this minimalist film and with incredibly limited resources (the film's reported budget was just a scant $3 million).  Mann commendably does what he can with the material and money he has at his disposal, but FALL sometimes betrays the effectiveness of its very premise with some questionably iffy VFX work, some ultra hammy melodramatic plot twists, and an overall sensation that it wears out its welcome at around 60-70 minutes.  This film is 107 minutes long and what we're left with is something that feels needlessly padded. 

Also, the opening of FALL bares more than a passing resemblance to the one from 1993's vertically traumatic CLIFFHANGER.  During what seems to be a routine mountain climbing trip, Becky (SHAZAM's Grace Caroline Currey) and her hubby Dan (Mason Gooding) join in with their mutual friend Shiloh (STARFISH's Virginia Gardner) for a day of climbing fun.  They all do manage to reach the peak of their mountain, but tragedy strikes when Dan makes a slip and then falls to his death, traumatizing his wife and Shiloh in the process.  When then get a flashforward (with a very awkward title card that states "51 weeks later"....why not just say a year?) and we hook back up with poor Becky, who hasn't moved on from Dan's death and has become an alcoholic introvert.  Her estranged father in James (a wasted and underused Jeffrey Dean Morgan) has been pushing his daughter to get on with her life and conquer her battles with addiction.  In stark contrast to Becky is Shiloh, who has not only managed to get emotionally back to a place of normalcy in her life, but has also started a fledging career as a YouTuber.  She believes that she has the perfect medicine to heal her BFF in the form of climbing a monstrously tall decommissioned television antenna and livestream every aspect of their climb to her large social media fanbase.  Becky begrudgingly agrees and both ladies pack up and journey to the tower, although they are almost killed when a streaming Shiloh takes her eyes off of the road and nearly collides with another vehicle.   

This is a harbinger of doom for things to come. 

 

 

The two friends do make it to the tower and begin their climb, which Shiloh chronicles with cell phone and drone cameras.  When they make it to the top they're greeted to a mightily impressive sight of everything below them, but the awe-inspiring grandeur of this moment is destroyed with the rusted out ladder that they used to get to the top breaks apart from the tower and falls down.   Now, at this point in the film audiences will probably ask a few logical questions, like, for instance, did they pack parachutes just in case (the answer would be no) or did they pack a satellite phone in case cell phone coverage was terrible 2000 feet up (the answer would also be no) or did they bring adequate food and rations just in case (again, regrettably, the answer would be no).  So, with no ladder, no cell phone coverage, no adequate survival resources, and virtually no ability to contact friends, family, or anyone on the outside world, Becky and Shiloh are hopelessly tapped.  Things gets extremely dicey when one of them sports a nasty wound on her leg and ravenous vultures start to fly and circle overhead.  Yikes. 

Worst.  YouTube Livestream.  Evvvvvver. 

Again, I admired FALL's nervy determination with this material and with a budget that wouldn't have covered the catering on CLIFFHANGER decades ago.  I was sort of reminded of Chris Kentis' mostly forgotten, but absolutely harrowing aquatic survival thriller OPEN WATER from nearly two decades ago (it also featured a very basic premise of two people being nightmarishly trapped - in their case, in the middle of the ocean - and without any escape/rescue plan at their disposal...and it was also made for peanuts).  That's not at all to say that FALL is in any way shape or form the equal to OPEN WATER, mind you, but both thrillers fearlessly commit (albeit, one more successfully than the other) to their respective premises and try to extrapolate as much as possible from them.  I will say that the challenges of the female friends in FALL are different and perhaps a bit more hair-raising than the married couple stranded at sea in OPEN WATER.  Becky and Shiloh have far less, shall we say, physical freedom with their predicament, especially considering that they have to essentially sit on a tiny scaffold at the tip of the tower that can barely accommodate for the both of them (and, yeah, being 2000 feet up has other challenges as well).  FALL generates sizable nail biting terror in the initial moments of the ladder collapse and seeing the shock on the women's faces - fully realizing the limitless horrors that await them - really hits home.   

One of the big issues, though, with FALL is that it's only sporadically authentic when it comes to relaying the plight of Becky and Shiloh.  This is not the aesthetic disaster that was the categorically awful THE REQUIN from earlier this year (which was shot entirely on soundstages doubling for real in-the-middle-of-the-ocean settings, and it pathetically showed), and Mann and company have somewhat wisely shot their film using IMAX cameras in a combination of real and faked environments.  He was also shrewd enough to know that the entire film set atop of the tower could not be entirely the product of green-screened soundstages, so the production opted to shoot some scenes on an actual mountain with a portion of the tower placed on top to credibly replicate what being 2000 feet in the air would be like for the actors.  In some instances, the movie fakery works in FALL, but those moments are interspersed with others that visually come off as aggressively phony looking,  especially when it comes to background composting.  I usually champion little engine that could pieces of cinema that try to make due with what they have available, but watching FALL made me constantly think of what we could have ended up with if a bigger budget and finer effects work were used to see this vision through to the fullest. 

I don't think that the shoddiness of the effects do this film entirely in.  What is hugely distracting is (a) how the makers seem to desperately try to find ways to needlessly expand this film to an unnecessarily long running time, (b) some of the truly eye rolling plot developments that occur during the course of the film and (c) how the film strongly adheres to Roger Ebert's coined Idiot Plot Syndrome, otherwise know as a narrative/premise that is "kept in motion solely by virtue of the fact that everybody involved is an idiot."  As for the latter element, Becky and Shiloh - like many horror film victims before them - make some categorically idiotic decision making on their climbing expedition (some of which I've already referenced), and seeing someone as self-absorbed as Shiloh trying to make a bigger name for herself (and YT channel) at the expense of her friend's grief didn't make me sympathize with her as a character all that much.  Beyond that, the script injects some thorny interpersonal issues between the pair - that are conveniently thrown in while their trapped - are so trivial when compared to what they're experiencing that I had to wonder why they were introduced in the first place.  The more time that FALL spends a third of a mile in the air with these starving, dehydrated, and slowing dying women the less and less compelling it became because of a banal and ham-fisted young adult drama inspired twist of fate.  And don't get me started on an even later would-be shocking twist late in the that's equally unnecessary. 

In the end, I gained the impression that Mann simply didn't have enough faith in his film's extremely alarming premise to carry it and instead distracted viewers from it with some corny and formulaic writing that almost crippled the proceedings.  That's a criminal shame, because its trapped premise is a doozy, for sure, but one that never feels like it earns its near two hour runtime (at a much more swift and nimble footed  80-90 minutes this film might have been perfectly modulated, but it's bloated in its current form).  It's also too bad for the actresses, especially young Currey doing most of the emotional heavy hitting here; she's forced to go through a mental and physical gambit that might have strained the endurance of just about any actress, so she deserves props for committing herself to her character and plight, albeit aspects of her character are poorly conceived (and don't get me started on Shiloh wanting to drag her bestie and her bestie's dead husband's ashes up to the top of the tower to throw them off for the purposes of clicks, which just left a truly bad taste in my mouth).  FALL is a film of modest creative virtues, to be sure, and it's eerily effective in dosages, but its thin scripting, maddening long running time, and substandard  technical aspects made it hard for me to buy-in to anything that was happening here.  There's a lean, mean and proficient acrophobic thriller buried here somewhere that wants to come out.  Mann assuredly has a vision for this film, but the execution of it leaves a lot to be desired, and as a result FALL never attains - ahem! - the terrorizing heights that it wants to.  

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